1 thought on “Knowledge Contest Activity Plan Interest Knowledge Contest”
Susan
A good activity plan can summarize all aspects of the activity. Below is the knowledge competition scheme that I carefully collect and organize. Let me share with you and enjoy it. The knowledge contest activities 1 . The composition of the participating department Plip production department, sales department, procurement department, office, finance department, and equipment department, 4 people, requesting unified requesting uniform Dress of dark pants in white shirts. . Staff 1. The host (responsible for distributing the audience's small gift): Huangjiang, Yang Yan. 2. 7 people in the judge group: Each participating department arranges a middle -level leader to participate. 3. Time, scoring staff: consisting of one person each arranged by the Finance Department and Quality Control Department. . The general rules of the event 1. Each participating group selects 1 leader at the scene. 2. The participating team must not bring information, answering the questions with memory. 3. The competition score must be answered and risk questions. (1) 4 questions for each participating team, with 10 points for each question, 10 points without answering or wrong answers. In publicity materials such as "Basic Knowledge of Quality Management System"; (2) A total of 48 questions, 8 questions for each participating team, 10 points for each question. Other participating teams can participate in the competition, and the specific scores are based on The answers to the team are divided into. The content of the question comes from "Quality Basic Knowledge" and "Quality Cases". People read the topic, send out the passage and time control, responsible for the right and wrong of the answer, and the value of additional or deducting points. , Deduading to 0 points, do not remember the points. 6. Finally, the total scores of the two parts: the total score of the answer and the request questions are ranked from high to low, ranking the top three awards. Answers and risk questions 1. Must -answer rules: (1) Four players of each participating team must answer one question in this round, the questions are randomly selected by the participants on the spot. R n (2) The longest answer time for each must -answer question is 2 minutes. (3) The host issued a password for "please answer" to enter the answer state. At the same time, the timer starts to timing. After the "time coming" prompt, the time personnel should stop answering the question immediately. (4) In the effective answer time, the answers can only answer them by themselves, and others must not prompt or grab the answer. (5) Participate in the competition After the team members answered the question, they must clearly indicate "the answer is completed." Before the "answer is completed", it can be changed or supplemented. After it is clearly stated that "the answer is completed", it cannot be changed or supplemented. (6) In the valid answer time, the answer is 10 points, the answer is 10 points, and the non -answer is beyond the time answer. Or wrong, averaged 10 points. (7) If the host feels that the answer is incomplete or error, the staff on the seat can be answered, and the answer is right. n (1) Each participating team 8 risk questions, the topic is randomly selected by the participating team. (2) Effective answer time of the risk question. 2 minutes. (3) The host issued a "Please answer" password to enter the answer state. At the same time, the timer starts to timing. When the timer "time comes", the answer should be stopped. R n (4) Each participating team has 8 chances of drawing questions. After drawing the question, you can answer it, or you can choose to give up directly. The password of "Please answer" is to enter the answer status. If you do not answer the question within 30 seconds, you will be deemed to have given up. The answer is 10 points, the answer is 10 points, and no score is not deducted. When the participating team announced that "giving up" or the host issued "time", other teams could raise their hands to participate in the competition, and the host determined the team to participate in the competition. If it is 10 seconds, no one will still raise his hand to answer. The question is terminated. The staff at the audience answered and answered the gift. (5) In the case of incomplete answers or errors in risk questions, other participating teams can participate in the competition, and the host specifies a participating team to participate in the competition. If other teams answered right, they can score 10 points, and at the same time, the original team can only deduct 10 points accordingly. (6) The risk question is answered by the original team. (7) Other participating teams are answered and answered wrong. (8) In the process of answering the question, the same participating team can supplement the answer, but the total answer time must not exceed. 5. Competition requirements and field discipline 1. The event officially started at 19:00 on September 17. Participants and audiences must be present 15 minutes in advance and sign in. 2. Participants must answer in Mandarin during the competition. 3. When the players answered the questions, the staff members must not make noise, prompt or interfere. 4. The judge group has the right to supervise the contestants. The participants must not call, send information or ask out -of -the -venue for answers during the competition. A corresponding team 10 points appeared. 5. During the competition, all personnel have been adjusted to the mute, and they must not make noise and frequent walks. 6. Other unreasonable matters shall be decided separately by the jury group or host. 6. At the end of the competition, the company leaders awarded bonuses and certificates to the award -winning team, and took a group photo with all the contestants. The knowledge contest activities 2 It to welcome the 98th anniversary of the founding of the party, learn to publicize the knowledge of clean government and cultural knowledge, improve the model consciousness of party members and cadres and cadres of the education system, strengthen the consciousness of integrity and self -discipline, promote the party style and clean government of the education system The implementation of the construction work, creating a good atmosphere of "guarding the party and the party's style", after research and decision of the Party Committee of the Education Bureau, the "basic knowledge of the party and the knowledge of the party's work style and clean government construction knowledge competition" was decided by the Party Committee of the Education Bureau. The specific arrangements are as follows: . The content and scope of the competition: The basic knowledge, integrity knowledge and teacher moral regulations in the competition topic (see Annex 1). . The competition method: Each grassroots branch (general branch) must organize a team to participate in the preliminary round. Each team is composed of one school-level cadre, one middle-level cadre and one party member and teacher, and is the team No. 1-3 in turn. The preliminary game is carried out in the form of written tests. According to the total score of 3 players in each team, the top 6 schools participate in the finals. In the preliminary competition, if the total score of the group is the same, compare the personal score of the player No. 1 (school -level cadre); if the player No. 1 is also the same, it will compare the personal scores of No. 2 and No. 3 players. If you need to temporarily replace the contestants, you must report to the Party Office of the Education Bureau. All units will report the list of participants to the Party Office of the Education Bureau (see Annex 2) before May 14. . The competition time and place: The preliminary competition: June 10, 52 Middle School Jisheng Campus Classroom on the first floor. Finals: On June 23, 52 Middle School Linhe Campus Acting Hall. The specific time is subject to pre -match notification. . The award settings: There are only group awards, 1 first place, 2 in the second place, and 3 in the third place. 5. Other requirements: (1) Each branch (general branch) should attach great importance to the finals, carefully organize personnel to participate, and the contestants must carefully prepare for the competition; (2) Participate in the finals The players of all units should uniformly costume, enter the venue 20 minutes in advance, and draw seats on the spot. (3) Each group should pay attention to the final discipline, carry forward the style, and show the style of each school. 6. See Appendix. Appendix: Competition rules . Basic rules: 1. Participate in 6 teams in the finals, on -site lottery decision. 2. Answering ruling: The response is ruling by the host. If there is a controversy in violation of the rules, the host cannot determine that the host requested the arbitration group by the host. The arbitration group consists of the Chief of the Education Bureau. 3. The standards for the participating teams are 100 points. On the basis of this, the competition is increased or decreased, and the end of the competition is based on the scores of each team. 4. The answer to the player must be answered. After the answer is completed, the "answer is completed", and the content of the answer outside the specified time is invalid. 2. Must -answer rules: 1. Must -answer questions in a total of three rounds. Each team is 1 question, according to the order of the seats on the player, facing the audience, from left to right, in order to be 1-3 players, 10 points for each question, add 10 points for answering, answer or incomplete deduction, 10 points. 2. The request questions are answered in turn according to the team 1-3 of each team. Other players will not answer or remind them for generations, otherwise the points will be deducted. 3. The player answering time starts from the host to start the time after reading the question. It must not exceed 20 seconds. . Rules of answering questions: 1. A total of 18 questions are answered, 10 points for each question, 10 points for answering, 10 points for answering errors. 2. The participating teams need to be answered after the host announces the "start", which can be discussed and supplemented within the prescribed time. The answer in advance is considered a foul, deducted 10 points, and no longer supplement the test questions. 3. The answer time for answering questions must not exceed 30 seconds. The timeout is invalid and deducted 10 points. rn 四、风险题规则rn 1、风险题分为10分、20分、30分三类,每类各6题,答对得相应分数,答错扣相应分数,各代表队It can be freely selected or abandoned by your own points. 2. Each participating teams are selected and answered in order of the seats. Once the questions are selected, they must not be changed. 3. After the participating team can be discussed with each other, one player will be sent to make an answer. Other players in the team can add it within the specified time. After the answer is "answered", you can sit down. "After that, you must not answer again. 4. The risk question does not distinguish the timing according to the point value. The discussion time is 30 seconds, the answer time is 30 seconds, and the timeout is invalid. . The rules of the playoffs: 1. After the competition, if there are two or more participating teams, the points are equal and the awards will be influenced or winning. 2. The type of playoffs is the answer. The purpose of the activity: expand the knowledge of students, tap students' knowledge of knowledge with knowledge In order to enrich the campus cultural life of college students, guide the majority of college students to pay attention to society, expand knowledge, enrich and motivate themselves, enhance teams that enhance their teams. In the spirit of cooperation, the Student Union of the Economic Management Department hereby applied to undertake the "Knowledge Storm" competition. The content of the activity involves the professional knowledge, historical knowledge, daily life knowledge, post -break, lantern riddles, etc. At the same time, this invitational tournament will also provide a stage for the majority of students to show themselves, select a number of players with high comprehensive quality, which fully shows the style of contemporary college students. . Activity time and place: Preliminary time and place: ot time and place: Final time and place: Department of all students . Registration time: Relyingly register: Participants go to the class leaders of each class, and then the squad leader will give it to the student union members (see the back) . The process of the event: preliminary arrangements: The specific process: (1) Answer the host's question and quick answer. Select the top eight to enter the rematch. (2) For a fast answer, when the host reads the question, the participants know the answer, and immediately stand up at the fastest speed and get the right to answer. There are 15 questions quickly answering questions. (3) For the requesting link, the request questions are drawn up by the captain of each group. When the host reads the question, the answer will be answered within 30 seconds. There are 20 questions in each group. The arrangement of the rematch: This is mainly written in the rematch. There are 120 questions in a group. The question is divided into four parts, which are completed by four members. They are not discussed during the period of the question. They are completed within 30 minutes and selected the top four to enter the rematch. Final arrangements: (1) Finals are mainly game and Q
A good activity plan can summarize all aspects of the activity. Below is the knowledge competition scheme that I carefully collect and organize. Let me share with you and enjoy it.
The knowledge contest activities 1
. The composition of the participating department
Plip production department, sales department, procurement department, office, finance department, and equipment department, 4 people, requesting unified requesting uniform Dress of dark pants in white shirts.
. Staff
1. The host (responsible for distributing the audience's small gift): Huangjiang, Yang Yan.
2. 7 people in the judge group: Each participating department arranges a middle -level leader to participate.
3. Time, scoring staff: consisting of one person each arranged by the Finance Department and Quality Control Department.
. The general rules of the event
1. Each participating group selects 1 leader at the scene.
2. The participating team must not bring information, answering the questions with memory.
3. The competition score must be answered and risk questions.
(1) 4 questions for each participating team, with 10 points for each question, 10 points without answering or wrong answers. In publicity materials such as "Basic Knowledge of Quality Management System";
(2) A total of 48 questions, 8 questions for each participating team, 10 points for each question. Other participating teams can participate in the competition, and the specific scores are based on The answers to the team are divided into. The content of the question comes from "Quality Basic Knowledge" and "Quality Cases". People read the topic, send out the passage and time control, responsible for the right and wrong of the answer, and the value of additional or deducting points. , Deduading to 0 points, do not remember the points.
6. Finally, the total scores of the two parts: the total score of the answer and the request questions are ranked from high to low, ranking the top three awards. Answers and risk questions
1. Must -answer rules:
(1) Four players of each participating team must answer one question in this round, the questions are randomly selected by the participants on the spot. R n (2) The longest answer time for each must -answer question is 2 minutes.
(3) The host issued a password for "please answer" to enter the answer state. At the same time, the timer starts to timing. After the "time coming" prompt, the time personnel should stop answering the question immediately.
(4) In the effective answer time, the answers can only answer them by themselves, and others must not prompt or grab the answer.
(5) Participate in the competition After the team members answered the question, they must clearly indicate "the answer is completed." Before the "answer is completed", it can be changed or supplemented. After it is clearly stated that "the answer is completed", it cannot be changed or supplemented.
(6) In the valid answer time, the answer is 10 points, the answer is 10 points, and the non -answer is beyond the time answer. Or wrong, averaged 10 points.
(7) If the host feels that the answer is incomplete or error, the staff on the seat can be answered, and the answer is right. n (1) Each participating team 8 risk questions, the topic is randomly selected by the participating team.
(2) Effective answer time of the risk question. 2 minutes.
(3) The host issued a "Please answer" password to enter the answer state. At the same time, the timer starts to timing. When the timer "time comes", the answer should be stopped. R n (4) Each participating team has 8 chances of drawing questions. After drawing the question, you can answer it, or you can choose to give up directly. The password of "Please answer" is to enter the answer status. If you do not answer the question within 30 seconds, you will be deemed to have given up. The answer is 10 points, the answer is 10 points, and no score is not deducted. When the participating team announced that "giving up" or the host issued "time", other teams could raise their hands to participate in the competition, and the host determined the team to participate in the competition. If it is 10 seconds, no one will still raise his hand to answer. The question is terminated. The staff at the audience answered and answered the gift.
(5) In the case of incomplete answers or errors in risk questions, other participating teams can participate in the competition, and the host specifies a participating team to participate in the competition. If other teams answered right, they can score 10 points, and at the same time, the original team can only deduct 10 points accordingly.
(6) The risk question is answered by the original team.
(7) Other participating teams are answered and answered wrong.
(8) In the process of answering the question, the same participating team can supplement the answer, but the total answer time must not exceed.
5. Competition requirements and field discipline
1. The event officially started at 19:00 on September 17. Participants and audiences must be present 15 minutes in advance and sign in.
2. Participants must answer in Mandarin during the competition.
3. When the players answered the questions, the staff members must not make noise, prompt or interfere.
4. The judge group has the right to supervise the contestants. The participants must not call, send information or ask out -of -the -venue for answers during the competition. A corresponding team 10 points appeared.
5. During the competition, all personnel have been adjusted to the mute, and they must not make noise and frequent walks.
6. Other unreasonable matters shall be decided separately by the jury group or host.
6. At the end of the competition, the company leaders awarded bonuses and certificates to the award -winning team, and took a group photo with all the contestants.
The knowledge contest activities 2
It to welcome the 98th anniversary of the founding of the party, learn to publicize the knowledge of clean government and cultural knowledge, improve the model consciousness of party members and cadres and cadres of the education system, strengthen the consciousness of integrity and self -discipline, promote the party style and clean government of the education system The implementation of the construction work, creating a good atmosphere of "guarding the party and the party's style", after research and decision of the Party Committee of the Education Bureau, the "basic knowledge of the party and the knowledge of the party's work style and clean government construction knowledge competition" was decided by the Party Committee of the Education Bureau. The specific arrangements are as follows:
. The content and scope of the competition: The basic knowledge, integrity knowledge and teacher moral regulations in the competition topic (see Annex 1).
. The competition method: Each grassroots branch (general branch) must organize a team to participate in the preliminary round. Each team is composed of one school-level cadre, one middle-level cadre and one party member and teacher, and is the team No. 1-3 in turn. The preliminary game is carried out in the form of written tests. According to the total score of 3 players in each team, the top 6 schools participate in the finals. In the preliminary competition, if the total score of the group is the same, compare the personal score of the player No. 1 (school -level cadre); if the player No. 1 is also the same, it will compare the personal scores of No. 2 and No. 3 players. If you need to temporarily replace the contestants, you must report to the Party Office of the Education Bureau. All units will report the list of participants to the Party Office of the Education Bureau (see Annex 2) before May 14.
. The competition time and place:
The preliminary competition: June 10, 52 Middle School Jisheng Campus Classroom on the first floor.
Finals: On June 23, 52 Middle School Linhe Campus Acting Hall.
The specific time is subject to pre -match notification.
. The award settings: There are only group awards, 1 first place, 2 in the second place, and 3 in the third place.
5. Other requirements:
(1) Each branch (general branch) should attach great importance to the finals, carefully organize personnel to participate, and the contestants must carefully prepare for the competition;
(2) Participate in the finals The players of all units should uniformly costume, enter the venue 20 minutes in advance, and draw seats on the spot.
(3) Each group should pay attention to the final discipline, carry forward the style, and show the style of each school.
6. See Appendix.
Appendix: Competition rules
. Basic rules:
1. Participate in 6 teams in the finals, on -site lottery decision.
2. Answering ruling: The response is ruling by the host. If there is a controversy in violation of the rules, the host cannot determine that the host requested the arbitration group by the host. The arbitration group consists of the Chief of the Education Bureau.
3. The standards for the participating teams are 100 points. On the basis of this, the competition is increased or decreased, and the end of the competition is based on the scores of each team.
4. The answer to the player must be answered. After the answer is completed, the "answer is completed", and the content of the answer outside the specified time is invalid.
2. Must -answer rules:
1. Must -answer questions in a total of three rounds. Each team is 1 question, according to the order of the seats on the player, facing the audience,
from left to right, in order to be 1-3 players, 10 points for each question, add 10 points for answering, answer or incomplete deduction, 10 points.
2. The request questions are answered in turn according to the team 1-3 of each team. Other players will not answer or remind them for generations, otherwise the points will be deducted.
3. The player answering time starts from the host to start the time after reading the question. It must not exceed 20 seconds.
. Rules of answering questions:
1. A total of 18 questions are answered, 10 points for each question, 10 points for answering, 10 points for answering errors.
2. The participating teams need to be answered after the host announces the "start", which can be discussed and supplemented within the prescribed time. The answer in advance is considered a foul, deducted 10 points, and no longer supplement the test questions.
3. The answer time for answering questions must not exceed 30 seconds. The timeout is invalid and deducted 10 points. rn 四、风险题规则rn 1、风险题分为10分、20分、30分三类,每类各6题,答对得相应分数,答错扣相应分数,各代表队It can be freely selected or abandoned by your own points.
2. Each participating teams are selected and answered in order of the seats. Once the questions are selected, they must not be changed.
3. After the participating team can be discussed with each other, one player will be sent to make an answer. Other players in the team can add it within the specified time. After the answer is "answered", you can sit down. "After that, you must not answer again.
4. The risk question does not distinguish the timing according to the point value. The discussion time is 30 seconds, the answer time is 30 seconds, and the timeout is invalid.
. The rules of the playoffs:
1. After the competition, if there are two or more participating teams, the points are equal and the awards will be influenced or winning.
2. The type of playoffs is the answer. The purpose of the activity: expand the knowledge of students, tap students' knowledge of knowledge with knowledge
In order to enrich the campus cultural life of college students, guide the majority of college students to pay attention to society, expand knowledge, enrich and motivate themselves, enhance teams that enhance their teams. In the spirit of cooperation, the Student Union of the Economic Management Department hereby applied to undertake the "Knowledge Storm" competition. The content of the activity involves the professional knowledge, historical knowledge, daily life knowledge, post -break, lantern riddles, etc. At the same time, this invitational tournament will also provide a stage for the majority of students to show themselves, select a number of players with high comprehensive quality, which fully shows the style of contemporary college students.
. Activity time and place:
Preliminary time and place:
ot time and place:
Final time and place:
Department of all students
. Registration time:
Relyingly register: Participants go to the class leaders of each class, and then the squad leader will give it to the student union members (see the back)
. The process of the event:
preliminary arrangements:
The specific process:
(1) Answer the host's question and quick answer. Select the top eight to enter the rematch.
(2) For a fast answer, when the host reads the question, the participants know the answer, and immediately stand up at the fastest speed and get the right to answer. There are 15 questions quickly answering questions.
(3) For the requesting link, the request questions are drawn up by the captain of each group. When the host reads the question, the answer will be answered within 30 seconds. There are 20 questions in each group.
The arrangement of the rematch:
This is mainly written in the rematch. There are 120 questions in a group. The question is divided into four parts, which are completed by four members. They are not discussed during the period of the question. They are completed within 30 minutes and selected the top four to enter the rematch.
Final arrangements:
(1) Finals are mainly game and Q